![]() I came to the realization that I don't really like the lack of self determination in the companions when it comes to player decisions. However, my party was already quite powerful by the time I reached a couple of them (one notable mace in Durgan's Battery) which made me decide to save trialing out a couple of them for another play-through. There are some interestingly novel quest requirements to upgrade and use some of these weapons. There are some noteworthy quests of which the soul-bound weapons are certainly an interesting new addition. Twice now I've created a Rogue in the Gilded Vale inn and they've both become integral to beating the game. I'm undecided on the class but I'll most likely go Rogue and House Doemenal due to loving how well they work in the game. I will aim to do this for my third character for the Path of the Damned run. In hindsight, I probably would have preferred to arrive in Stalwart at an earlier level to gain access to the extra companions and other quest content sooner. Indeed, progress was nice and slow especially since I elected to explore Longwatch Falls and do all of the quests here first (which was generally harder than the Ogre Cave and associated content to the West.) I elected not to make it harder and this decision by no means trivialized encounters. I started the content at around level 9-10 which it considered to be "high". Obsidian did well to offer the player the option to "raise the difficulty" when first arriving in Stalwart the hub for the White March. Many times it evoked my memories of Icewind Dale, particularly Heart of Winter in its central, small village location. This content is aesthetically very appealing, especially the winter-laden environments and the environmental audio. Wore Rundl's Finery and used Cgadob's Hazel (Wand).Ĭhosen Faction: The Dozen (Was hoping for more expeditions/side-quest content) Spell faves: Malignant Cloud (raw damage! super-sub version of Cloudkill) Ninagauth's Freezing Pillar, Necrotic Lance (killed Thaos with it!) PC Wizard (Slow starter, but became highest damage dealer) (107959) I can only imagine how powerful she would have been before they nerfed Ciphers. Grieving Mother (I especially came to like "Silent Scream", "Amplified Wave" and "Mind Lance") Used Stormcaller (second upgrade only) Wore Wayfarer's Hide. Hiravias (Loud and abrasive, yet his moments of humour and arsenal of spells made him a very valuable member.) Moonwell, Stag horn, Sunlance, Firebug, Wall of thorns were favorites.) Used Cladhilath (spear) + Persistence (bow) + Blaid Golan (Armor) I liked her exhortation to support the rogue which proved a winning combo.) Used The Grey Sleeper (Fully upgraded) + wore Arges AdraĮldric Lockpick (Gilded Vale Black Hound Inn Rogue created at level 2 - the melee powerhouse of the game) Used Oidhreacht (stiletto) + Drawn In Spring (Dagger) Vengiatta Rugia (armor)ĭurance (So reliable and pivotal as the main pillar of defense) Still, she served the tank role well given I'd already used Eder so much previously. Pallegina (Didn't really warm to her haughty foppishness nor found her quest-line terribly interesting. Most Kills: Eldric (Rogue) 681 and Most Crits (1818) The PoE notepad came in handy and so I'll liberally include some of my notes for the fun of this report: Skim or skip at your leisure!įinished in: (118 hours) (86 first time without White March) I like to plan and map out my ideal party member selections from a very early stage (to frame it around my class choice) and when I finally achieve the group I want, I generally adhere to it and make it work. Having Hiravias and Grieving Mother in the party for most of the game helped achieve this. If any particular approach becomes tedious, I simply change my strategy to mix it up and look for other ways to breakup any kind of tactical monotony. Micro-management doesn't bother me in the slightest and never has. Playing style wise, I never used the AI scripts as I enjoy the moment to moment changes in a battle and managing those myself. ![]() I did experience one or two glitches (animation sprites going wonky on the fast mode) but otherwise had a bug-free time. This was due to various factors more planning being required and also for the greater spell-casting variety that my selected party had to choose from. I've generally had a swell time overall and enjoyed the combat much more. This time I played with the 2.01 update and on the hard difficulty, with the White March part 1 installed. First week of my third term break is over and happily I've just come to the conclusion of my second play-through of Pillars of Eternity.
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